Town: Wíhhèdíhgkovù Se

Wíhhèdíhgkovù Se

Wíhhèdíhgkovù Se
Example Tauric architecture.
StateDalandic Empire
ProvenceTafogin Provence
Sub ProvenceEjomiz̄a Dutchy
RegionNx-27w Fækh Shrublands
Founded1295
Community LeaderMaster Ahr Bevan
Area4 km2 (1 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation2798 m (9179 ft)
Average Yearly Precipitation144 cm/y (56 in/y)
Population1097
Population Density274 people per km2 (1097 people per mi2)
Town AuraConjuration
Naming
Native nameWíhhèdíhgkovù Se
Pronunciation/wɪ̞ˈhɛdɪ̞g/ /ˈkovʊ/
Direct Translation[insurance] [successful]
Translation[Not Yet Translated]

Wíhhèdíhgkovù Se (/wɪ̞ˈhɛdɪ̞g/ /ˈkovʊ/ [insurance] [successful]) is a subtropical Town located in Ejomiz̄a Dutchy, Tafogin Provence, within the Dalandic Empire.

The name Wíhhèdíhgkovù Se is derived from the Tauric language, as Wíhhèdíhgkovù Se was founded by Galben Woolman Foulkes, who was culturaly Tauric.

Climate

Wíhhèdíhgkovù Se has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 27°C (80°F). Wíhhèdíhgkovù Se receives an average of 144 cm/y (56 in/y) of precipitation, most of which comes in the form of rain during the spring. Wíhhèdíhgkovù Se covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2798 m (9179 ft) above sea level.

Overview

Wíhhèdíhgkovù Se was founded durring the late 14th century in winter of the year 1295, by Galben Woolman Foulkes. The establishment of Wíhhèdíhgkovù Se suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Wíhhèdíhgkovù Se was built using the conventions of Tauric durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Wíhhèdíhgkovù Se is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Wíhhèdíhgkovù Se is buildings are arranged arround a network of restrictive cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Wíhhèdíhgkovù Se's size could have. Wíhhèdíhgkovù Se's well-designed, yet cheep are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Wíhhèdíhgkovù Se gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Wíhhèdíhgkovù Se brings to mind.

Civic Infrastructure

Wíhhèdíhgkovù Se has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Wíhhèdíhgkovù Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wíhhèdíhgkovù Se.

Wíhhèdíhgkovù Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wíhhèdíhgkovù Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wíhhèdíhgkovù Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wíhhèdíhgkovù Se's public wards, blessings, and other arcane systems.

Wíhhèdíhgkovù Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Wíhhèdíhgkovù Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Religious leaders are influential in almost any community, but in Wíhhèdíhgkovù Se they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Wíhhèdíhgkovù Se's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, spring is recurring in Wíhhèdíhgkovù Se.

The Bonewrought Willow near Wíhhèdíhgkovù Se are known to be a mutant strain of the creature.

Wíhhèdíhgkovù Se's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Invocation energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4409 m2
    • Cattle and Similar Creatures: 274
    • Poultry: 3291
    • Swine: 219
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 109

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

336 of Wíhhèdíhgkovù Se's population work within a Foundational Occupation.

674 of Wíhhèdíhgkovù Se's population do not work in a formal occupation, but do contribute to the local economy. 87 (8%) are noncontributers.

Points of Interest

The center of Wíhhèdíhgkovù Se's town square was built around an ancient standing stone.

POI

History

The the a cathedral of Enchantment, an a cathedral imbued with potent amounts of Enchantment energies was created in Wíhhèdíhgkovù Se by in time immemorial, reportedly some time during the early 2nd century.

History